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Survival Horror MBTI Personality Type

Personality

What personality type is Survival Horror? Survival Horror is an ISTP personality type in MBTI, 6w7 - sp/sx - 639 in Enneagram, in Big 5, SLE in Socionics.

XXTP Se/Ni users in general Anyways The goat of survival horrors is Alien Isolation 💪

Biography

Somehow, the world, or at least the city you are in, has had its inhabitants slaughtered and resurrected with a hunger for brains, or their murderers have minions trying to find you and any accomplices. Your goal: Don't die before help arrives or before you reach an exit. You will have close escapes from horrible creatures. Things will jump through windows at you. Sometimes, you will be forced to fight the horrible creatures or flee for your life. Other times you will hide in a shadowy corner praying the invincible monstrosity doesn't notice you as it lumbers past. Ultimately, you tend to be the only one who survives as anybody who could help you will die a horrible death-by-cutscene. Not unlike Postmodernism, modern Survival Horror isn't really a clear-cut genre in itself; it exists more as a blurred subset of Horror and First- or Third-Person Shooter. Many games in the genre are closer to Adventure Games in gameplay, with much less focus on combat and more on puzzles (such examples may overlap with Explorer Horror). While at first the goal seems to be pure survival, or calling for help, the game tends to add a little something by requiring you to solve the source of the problem, whether it's an alien relic or your own personal issues. Only then do you have a chance - if there is a chance to be had. Unlike shooter games, the typical protagonist of a Survival Horror game will be poor at combat, rather than a badass. There is generally no penalty for not killing non-boss enemies, and in some games ammo is in such short supply and enemies so difficult to take down that evasion, not confrontation, is the best tactic, similar to Stealth Based Games. In several notable examples of the genre, combat is even nearly or completely non-existent. The player instead spends the entire time evading an entire world of Demonic Spiders, or in a game of hide and seek with a single invincible enemy. If the default reaction to a monster appearing is not to riddle it full of bullets but to run away frantically looking for a closet to hide in before it kills you, it might just be a Survival Horror game.

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