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Stealth-Based Game MBTI -Persönlichkeitstyp

Stealth-Based Game MBTI -Persönlichkeitstyp image

Persönlichkeit

"Welcher Persönlichkeitstyp ist {profilename}? {profilename} ist ein {MBTI} -Persönlichkeitstyp in MBTI, {enneagram} - {iv} - {tritype} in EnneArgram, {big5} in Big 5, {socionics} in Socionics."

who voted INFP lmao

Biografie

In most video games, the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned (true, there are occasionally levels where you have to be a bit careful, but those are specifically scripted). In a Stealth-Based Game, the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die (many of the enemies can even be Instakill Mooks), you can't carry enough ammo, enemies are either too powerful for a direct confrontation or outright invincible, or there is some other reason. Just running away from enemies like in Pac-Man isn't enough to count as a stealth-based game; you need to be actively hiding from them. Whatever it is though, they've got to be careful, stick to the shadows, kill silently, and only when necessary. And they better hide the bodies well because someone is going to stumble over them otherwise.

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