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Mortal Kombat

Mortal Kombat

Mortal Kombat is a long-running series of fighting games. It was started and developed over a long time by Midway Games and has since crept out into other media. The series is defined almost solely by its uber-violence and the odd spelling of its title. In its prime, for about three games, Mortal Kombat was the very essence of cool. It had style that passed for maturity at the time, a certain something that more family-friendly games couldn't replicate. Packed with secrets, Easter Eggs, and hidden characters (and largely predating the Internet), the first few games lent themselves well to an Urban Legend of Zelda or two, and it seemed like just about anything was possible. What started as a fairly typical global tournament clone in the vein of Street Fighter II or Enter the Dragon quickly transmogrified into an interdimensional war and the mass genocide of the human race, which still somehow managed to shake out in the form of a series of one-on-one matches. In its heyday, it was incredibly risqué, especially when Nintendo practically owned the video game market, as most games did not include overt, bloody violence. Pre-MK, most designers kept some sort of plausible deniability in their games, claiming that nobody was really dead, or it was only monsters, or some other excuse. Mortal Kombat was the first game to ditch that pretense, with copious amounts of High-Pressure Blood, screaming, impaling, and Finishing Moves that delighted in how many body parts they could sever. The Moral Guardians went through the roof, but the series was a smash hit anyway. The designers, encouraged by their success, racked up the body count in subsequent installments, devising entirely new methods of dismemberment and decapitation. Eventually, the violence grew cartoonish in its excess, and the gameplay engine was not enough to sustain its popularity once other companies caught on to the idea that violence was nothing to be scared of. And while other series have made a successful leap to 3D, MK was "hit and miss". Add that to the fact that virtually no one ever actually died in the story, despite the ultra-violent nature of the games (a move that virtually guarantees stagnation), and you've got a series that seemed to be on its last legs... ...until Midway went bankrupt and Warner Bros. promptly picked up the studio that produces the series (now known as NetherRealm Studios). The end result: a complete continuity reboot (with an in-game explanation, no less) in 2.5D. Mortal Kombat 9 was not only a critical and commercial smash, but also earned a spot as one of the featured titles at the EVO Championship Series, a first for a Mortal Kombat game, and a signal that its improved gameplay had finally earned respect amongst the fighting game community. 9 also began a new series tradition of adding guest fighters from '80s horror and action movies, beginning with Freddy Krueger's appearance in this entry. The series saw two follow-ups in The Eighth Generation of Console Video Games that built on 9 and continued that game's narrative, Mortal Kombat X and Mortal Kombat 11. As with 9, both were warmly received by critics, continued to be mainstays at EVO, and were commercial smashes; in fact, the only fighting game of the generation to sell more than X and 11 was Super Smash Bros. Ultimate, showing there's much life in the series once nearly left for dead.

Type de personnalité des acteurs Mortal Kombat

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Type de personnalité des créateurs de Mortal Kombat

Quelles personnalités créées Mortal Kombat?

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