Oota Jun'ya (ZUN) MBTI 성격 유형
인격
"Oota Jun'ya (ZUN)은 어떤 성격 유형입니까? Oota Jun'ya (ZUN)은 mbti의 INTP 성격 유형입니다. enneagram의 9w8 - sp/sx - 954, big 5의 RCUEI, socionics의 SLI입니다."
He is an INTP I guess, actually I can't explain why. But, I'm seeing a lot of patterns and similarities across many INTP developers. This might be a stupid and somewhat unrelated comment, but bear with me. What I noticed from INTP developers is that they are highly influential to the gaming/internet culture as a whole (Could be because their Ti-Ne?), most of them tend to have lax rule on copyright (Probably Ne-Fe?), they love giving the fans creative freedom (Fe-Ne?), they have lots of dedicated fans (Si-Fe?), and the products/franchises they created tend to be community-oriented (Ti-Fe?). I mean, look at John Carmack, Gabe Newell, Toby Fox, and even ZUN himself if you don't believe me, they're all INTPs and they have all the similarities I've mentioned. So, I'm not sure about the explanation for his type, but I definitely see many patterns and similarities across prominent INTP developers.
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Jun'ya Oota (太田 順也, Oota Jun'ya), known professionally as ZUN, is a Japanese video game developer and composer, known for creating the Touhou Project bullet hell shoot 'em up video game series through his one-man doujin group Team Shanghai Alice. ZUN developed the first five Touhou Projectgames for the Japanese NEC PC-9800computer series, with the first, Highly Responsive to Prayers, released in August 1997; the series' signature danmaku mechanics were introduced in the second game, Story of Eastern Wonderland (also 1997). The release of Embodiment of Scarlet Devil in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related print works and music albums.















