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Sid Meier typ osobowości MBTI

Osobowość

"Jaki typ osobowości jest {profilename}? {profilename} jest typem osobowości {mbti} w mbti, {enneagram} - {iv} - {tritype} w enneagram, {big5} w Big 5, {sociionics} in Socionics."

This guy seriously leaves me with good feels about him. - I feel like i don't even have to know him truly to think he's been good for humanity and continues to be. How can you even type him without acknowledging truly your interest in him ? I seriously believe ENTP is the most likely intuitive thinker type to implement the integrality of their will into matters of the real world; an indefinite but incredibly strong potential in it. The future is a direct implementation on the present—it just ought to be. Formulated rules to play a game without ambiguity. So good, as i'm on AS. Not enough: what would it mean to play no game at all, if you were to look into tangible future, what could it be like without that game ? You may confuse it for self-importance, but he knows exactly what it is to speak right-through the game. Dude is so self-passionated and nerdly self-advocating. Has visions outside the game because of that, and make the rules play externally, just shows great and really unambiguitive use of Ne, seems extraordinarily knowledgeable to the point of "sane" psychosis, a term he'd invent himself. - Talks to experience: "Beware of he who would deny you access for information, for in his heart he dreams himself of your master". - Talks to the heart of experience itself (even if you are in times of bad heart or no heart at all): "Games were not just a diversion, i realized. Games could make you feel." - Talks about a forever truly positive re-programmation, with or without experience: "I like games that are simple. Not games that are trivial, but also not games that require you to invest a week or to relearn something. I like games that you can just pick up, sit down in front of, and get going." Never played Civilisation, but wished i could, especially in my childhood. For example, i can't read a rules book on my own and finding "physically" these rules in role play when i have to play the game. I can't also follow rules also if they are not explained to me as part of a game BUT as a game to follow, in short, if the game has no physical imprint OR in the whole contrary if it is not strategic; is neither a mix of the two but not both. And most role play games are like that now, they are increasingly concrete rules-based and not "convivially" abstract. In high school, i remember the lack of abstract explanation of content to be rejecting and discriminating towards me, as making abstract what's concrete doesn't resolve around this way of teaching, so that would have been to do the contrary. Anyway... I also can't follow to the letter overly literary expressionism of feelings, overall intimacy or sentimentalism of any kind if they are not strategized physically instead of rule-based "executed" AND physically appreciated by some movement of parts of the body. In movies for example, i tend to understand verbally but non-finitely what revolves around a story, and i need highly abstract content with a social or parasocial theme, so that i can finish the story and judge the actuality or idea of its imprint in reality with a better understanding of it. In these moments, i often "encounter" the physical lack of understanding that characterizes the child in awe and i come to a more philosophical idea of my own understanding that is often specifically emotionally abstract, to come to a comparison of truce between reality and concept. There is a highly logical element and a sufferingly contemplative aspect in this. (I mentioned most above that i was on Autistic Spectrum. There is potentiality for Sid Meier to be in there too (more like classic Aspie))

Biografia

Sidney K. Meier ( MIRE; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.

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