1. ผู้คนและตัวละคร
  2. งานอดิเรก
  3. Significant Businesses

{{ชื่อ}} ประเภทบุคลิกภาพ MBTI

บุคลิกภาพ

"Capcom ประเภทบุคลิกภาพประเภทใด Capcom เป็นประเภทบุคลิกภาพ ENFJ ใน mbti, 1w2 - so/sp - 125 ใน Enneagram, SCOAI ใน Big 5, ILE ใน Socionics"

It's hard to gauge how Capcom functioned from the third to seventh console generations, though I can agree that Capcom was Se-Ti throughout a majority of the eight console generation, with them putting more emphasis on cheap and easy marketing stunts with only a smidge of forethought. ...However, that was from 2013-2017 in my eyes. Once Capcom buckled down with Mega Man 11, I felt like their business model opted for Fe-Ni functionality throughout the late-eighth console generation and the ninth. Between the aforementioned Mega Man 11, ports of older and less accessible games, polishing up Street Fighter V, bringing Ghosts 'n' Goblins out of retirement, constant support for Monster Hunter, Resident Evil returning to its horror roots with new games and remakes, and localizations for the Great Ace Attorney games, Capcom's current business model seems consumer-oriented rather than hardware or marketing-oriented.

ชีวประวัติ

Capcom Co., Ltd. (Japanese: 株式会社カプコン, Hepburn: Kabushiki-gaisha Kapukon) is a Japanese video game company. It has created a number of multi-million-selling game franchises, with its most commercially successful being Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, Dead Rising, Ace Attorney, and Marvel vs. Capcom. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California).

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