Arima Taichirou MBTI性格类型
性格
"Arima Taichirou是什么人格? Arima Taichirou是MBTI中的人格类型,九型中的5w4 - sp/sx - 548,五大类型中的,Socionics中LSI类型。"
Taichiro Achima ILI SP5 58x IN(T) FLEV **SP5**: Taichiro, from the beginning, shows us one of the most important characteristics of an SP5, "Refuge". Due to his family situation, he decides to take refuge in a fictitious world, which would be the video game, we can also intuit due to the non-existent closeness he has with his relatives despite living in the same house, that he is a very reserved person, withdrawn, and who values his privacy and personal space. He is also someone who internalizes his anger a lot, we can notice this characteristic when he *internally* complains about his brother, about his father as well; when he tried to confront his father, he couldn't, he wanted to but he couldn't, exactly because of that. This is a person who feels too much anger that he is not able to express. "These Five express greed through their passion for the occult or for having a shrine. The name given to this type is "Castle," which communicates this person's need to be encased: to be able to hide behind walls or be protected by them." He is also, very pessimistic and instead of showing his anger, he simply disappears from the world as such. He also does not ask for help, due to his distrust. He shows no emotions, even forgetting himself how he feels at times. We can also describe his persona as someone quite disconnected from everything, even from his own person, ignoring his own needs and immersing himself in a fictional world totally detached from reality. And even, I could notice in some chapters how critical he is of himself. He doesn't like to be told what to do, one of his dislikes with his father is that. **ILI**: With the previous information, we can intuit that his base function is Ni. Because, and I quote, "Ni generally manifests through a lack of direct attention to the world around us and a sense of detachment or freedom from worldly affairs. This can lead to a highly developed imagination and a very unique mental world, but can also result in much laziness and apparent inactivity." And actually, within the game, where he takes a more active and participatory position we can notice his strategic abilities to choose optimal moments in different situations. A description of Te in creative position: "It manifests as a preference for factual accuracy over ideological consistency, and for objective, "hard" communication over careful words that avoid a negative atmosphere. A view that the external environment is efficient, reasonable, and makes sense is essential to his well-being and sense of inner peace." Taichiro has an objective and harsh view of reality, as he says in this, because, for him, things are not gray, they are totally black. He has a raw and direct vision of everything that happens, everything as it is, and as that is how he communicates with others, he doesn't care at all about embellishing his words, he is very direct and hurtful at times. Faith PoLR makes sense in how he prefers not to externalize his emotions. Taichiro, despite having his emotional insecurities seems like a pretty detached person in this area. And Se Suggestive is OBVIOUS. Se Suggestive is too much like 5SP due to the fact that both do nothing to interact with the objective, present world. "He is often not very adept at finding new areas of interest and may try to keep reproducing past experiences rather than moving on to new things." Considering the fact that he took 6 years playing that game, and would still be playing unless he never knew his family was there, this makes a lot of sense. I chose 8 fix due to the fact that he is certainly a reactive character, plus, he doesn't show his vulnerability openly. "He is totally oblivious to external manifestations or internal feelings of vulnerability. Five power-seeking. Emotionally moody." In the game, you can tell how he seeks power, with him basically being the one trying to fight "evil", against his enemies.