Seishiro Nagi MBTI 성격 유형

Seishiro Nagi MBTI 성격 유형 image

인격

"Seishiro Nagi은 어떤 성격 유형입니까? Seishiro Nagi은 mbti의 성격 유형입니다. enneagram의 9w8 - sp/sx - 953, big 5의 RCUEN, socionics의 SLI입니다."

[ 𝐍𝐀𝐆𝐈 𝐒𝐄𝐈𝐒𝐇𝐈𝐑𝐎 — 𝐒𝐢𝐓𝐞 ] So my opinion has changed, and I saw Nagi from a new perspective. I would like to introduce my new perspective on his typology. There I will talk mostly about his MBTI and Socionics. As we know, Nagi is known as not imaginative, which people mostly used for their argument to say that he has a low Ne, which is only half true, but they should add something more. Also, I noticed that TiSe voters never mentioned the most important function—Dom function. Most arguments are about his Ne/Se, but not about Ti, which is surprising. So let's go back to what I said before ("As we know, Nagi is known as not imaginative, which people mostly used for their argument to say that he has a low Ne, which is only half true, but they should add something more.")— So there, I would like to add about the Ti function. Most people typed Nagi as Ti dom, but high Ti users have a main trait to see how things work, for example, how a bike works, basically the mechanism, and they can create a structure in their mind (image) of how things work, which has to be included in their life since dom is a high function which you use always. In Nagi, there wasn't even the slightest Ti; he has a hard time imagining the image of the structure of things and cares mostly about his comfort and subjective sensations (SLI, Si dom), which shows the fact that Nagi just can't even follow a structure to develop his skills. Instead, Nagi follows his own comfortable way of developing his skills. For example, Nagi left Reo and came to Isagi to develop his skills, but he didn't just betray Reo like some people misunderstood. Nagi actually chose for himself a comfortable position to be more effective, as he teamed up with Isagi since it was more effective and it would get him closer to Reo's dream (SLI). Si base and creative Te can be described as, for example, a kid who does his homework earlier to rest later. So to make it easier, I made a structure of Nagi and that one example that I mentioned of SLI. [Example of a kid: Do homework earlier —> Get rest] [Nagi: Team up with someone strong —> Achieve Reo's dream faster] The first action shows the process, and the second is the result. Teaming up with someone strong means developing skills which would help to get one step closer to Reo's dream since the reason why Nagi did it was only for Reo, which got somehow misunderstood as a selfish action. Even when Nagi was told to use his imagination and not to partner up with someone just to score a goal since with that he wouldn't develop his skills. However, Nagi broke from the strict structure and did a comfortable position for himself. He partnered up with Reo, which shows how Nagi cares about his own comfort and also understood that he would do better while being partnered up with Reo instead of experimenting with his imagination. At this moment, Nagi was also impressed by the sensations (which were subjective, since the sensations came from himself, not from the environment) he got while playing again with Reo like the old times. It's also common for Si users to have what is called a "photographic memory," which isn't actually about memory like remembering words or poems, but specifically about sensory memory, which was included in Nagi. He could remember the subjective sensory from the old times when he played football with Reo and even recognised them recently, and felt a change in their playing, which he understood meant they became stronger. It might not have been clearly seen, but I could say that Nagi uses subjective sensory (Si) instead of objective (Se). The main difference between them is that Si gives the object impression, while Se is the opposite—the object gives him the impression, which comes realistically. To explain it more easily, here's a structure again: [Se user <— object. Example: "This flower is just a flower"] [Si user —> object. Example: "This flower means something to me..."] As we see, Si users see the object and give the impression, which wasn't realistic here. The fact is that they make their own personal meaning for things. That's why I said that the impression is given from themselves. Nagi fits that since he basically always connected football with his personal sensations, and the sensations came from himself to the object (Si user —> object). Nagi even leans more to the irrational type instead of rational. He follows his own instincts and just reacts to the ball whenever there's a chance (179th chapter). So that’s another point why Ti Dom isn’t a suitable type for Nagi; for his typology, the most sense would be SiTe. Ti function for Nagi isn’t expressed very well in general; he even later refuses to experiment with his imagination, which shows how he isn’t into theories. Nagi follows his own formula, which became his strict moral code—he continues to follow Reo and play with him together. Nagi relies more on the proven strategy of playing with Reo rather than experimenting.

전기

Nagi Seishiro (誠せい士し郎ろ凪なぎ, Seishiro Nagi, #on knees) is a main supporting character in Blue Lock. Back in high school, Nagi seemed to be a loner who enjoyed being on his phone, but later met his long-term friend, Reo Mikage, and started playing football with him casually in exchange for money. His main goal is to play football and keep finding strong opponents to play against to satisfy his curiosity and test his ever-growing skills.

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