1. ผู้คนและตัวละคร
  2. น่าจดจำ
  3. Game Development

{{ชื่อ}} ประเภทบุคลิกภาพ MBTI

{{ชื่อ}} ประเภทบุคลิกภาพ MBTI image

บุคลิกภาพ

"Hidetaka Miyazaki ประเภทบุคลิกภาพประเภทใด Hidetaka Miyazaki เป็นประเภทบุคลิกภาพ INFP ใน mbti, 5w4 - sx/sp - 541 ใน Enneagram, RLUAI ใน Big 5, IEI ใน Socionics"

"Weapons and items are not an image of power or strength, they are an image of something that is your last hope, something to grasp in order to live, in order to achieve your goal." -Miyazaki. The crushing burden of the harsh world of the Souls games is something relatable and real. Its a struggle for Fi users, but INFP especially. Fi-Ne makes for great worldbuilding, there is always a glimmer of hope. The games were literally designed for a sense of achievement, the difficulty was not intended for its own sake, but to be personally rewarding to the player. To make players feel dread and despair, but also a sense of relief and pride upon overcoming a challenge. These games nail that. Particularly Demon's Souls and Dark Souls 1. Si is represented by the trial and error of the game and the references to older games. Te is strategic thinking and planning ahead, both in the logic of the lore of the universe and the way the games must be played.

ชีวประวัติ

น่าจดจำ คนดังคล้ายกับ Hidetaka Miyazaki

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