Seek MBTI Personality Type

Personality

What personality type is Seek? Seek is an INTJ personality type in MBTI, 8w9 - sx/sp - 853 in Enneagram, RCOEN in Big 5, in Socionics.

Seek is probably an INTJ Well, before starting I say that this is just my argument about seek mbti, the game itself does not show us a personality to the characters, however, with some actions and ways of how they attack the player can help with that, it's just a point. From what we know about seek, he is constantly watching the player, before his appearance it is possible to see his eyes on the walls watching the player, and after a few rooms, seek appears behind a long room with windows. The wiki also says that supposedly seek has been watching the player since the beginning of the game, but that's just a guess (since we only get to see his eyes when he's about to appear, not before). With this information I could see that seek is very analytical and calculating, unlike the rush that runs away without searching the room properly, seek does not act on impulse, it takes a long time to attack the player. I made this comparison because rush as an ESTP has Extraverted Sensing (Se) as its dominant function, which is the inferior function of seek (the difference between the two is notable since one analyzes the environment while the other only acts on impulse). Seek doesn't chase the player chaotically, he predicts the player's actions to catch him unpredictably, so I believe he has Introverted Intuition (Ni) as his dominant function. Now I will explain why seek has Extraverted Thinking (Te) as its auxiliary function "Seek is not an anatomically correct human figure, but rather a mound of black slime that tried taking the shape of one, with one of Seek's eyes being planted on the face." - Doors wiki As we can see above seek does not have a defined form, however, in order to kill the player he takes a humanoid form to run after him. Doesn't that seem kind of obvious? If seek had introverted thinking (Ti) would he probably think of something more logical to be able to attack the player, like an automobile for example? Or a form with several legs to give momentum when chasing the player? Not. Seek just transformed into a humanoid form because it was more practical for him. About the Introverted Feeling (Fi), I believe that it is not so noticeable in it, since it would be its tertiary function. Therefore, I have no argument to make about it. Well guys, that was my argument for seek to be an INTJ, I'm not very good at creating great arguments but I tried to explain in the best way why seek is an INTJ, I didn't vote for him just for the "INTJ vibe". That was it bye!

Biography

Seek will only spawn in a long, lit corridor with many windows lining the walls. The player is given a warning for Seek in the form of eyes lining the walls for the previous several rooms, which cause the lights to flicker (This does not necessarily indicate a Rush or Ambush spawn, because they.. can't spawn once Seek's eyes show up). Upon reaching the end of the corridor, a cutscene will trigger, and Seek will begin to chase the player. During the chase sequence, the player must crouch to crawl under fallen furniture, find the right escape in circular rooms filled with doors, and dodge flaming debris to get away. The player can tell which doors and spaces under furniture to use in their escape by looking for a blue glow. If captured by Seek, the player will instantly die.

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