Pocketcat MBTI Personality Type
Personality
What personality type is Pocketcat? Pocketcat is an ENFJ personality type in MBTI, 2w3 - sx/sp - 279 in Enneagram, SCUAI in Big 5, EIE in Socionics.
Pocketcat does not have Fi. 1. Rarely does he state his own subjective values as a side-alone statement. When he delves into feelings-based values, Pocketcat often talks in objective statements such as: -humans' inner motivations of dark and light -neither dark nor light being better/worse for living -the types of emotional motivations artists have when creating -people's purposes for letting their art be influenced by other art ... and these topics are brought up to gauge the player character's own perspective. When he does state his own subjective opinions, he does so after/before asking the player themself for their opinion. This relates to one societal value of reciprocacy, heavily associated with Fe workings as it does not lean on one singular individual but puts to light the context of everyone having an equal say on a matter. Pocketcat listens to the individual but considers individual opinions to make up the sum of collective opinions. In other words, Pocketcat delves into an individual's perspective and measures it to a collective perspective (Fe). 2. Although manipulation is not strictly an Fe trait, Pocketcat tries to manipulate the player in ways that reference group dynamics and societal judgment. For example: while he may have a personal stake in getting the girl, Pocketcat's methods are constantly drenched in first considering other people's perspectives and then using the logic of those dynamics to shift the odds in his favor. When he supposedly got 'upset' in Fear & Hunger 1 after being refused the girl, he first bargains. Throughout the game he has offered tempting wares and deliberately shows respect for the player's opinions. He references the 'bonding' he and the player had, compares it to the girl's circumstances, and then tries to persuade them that it makes no sense to feel attached to a girl they met. This is underdeveloped Fe in that it measures feelings based on how 'appropriate' it is to the circumstances: deciding based on societal values that the player's own attachment makes no sense. Compare to high Fi, which closely understands that feelings can be a deeply personal affair and that it's detached from what is/isn't appropriate. 3. His desires are not easily tied to his values but are noted to be tied to societal values - whether he plays it straight or intentionally subverts them. Pocketcat plays with Fe by scolding ungentlemanly actions, yet openly dives into his pocket and generally delights in making people uncomfortable. It doesn't signify low Fe or a lack of. This 'playing with Fe' can be a trait for any Fe user, including ENFJs. (SPOILERS FOR TERMINA) In Fear & Hunger 1, Pocketcat starts to purr when he gets upset, changing into a more intimidating form and preparing for a battle, only to back down when Rher tells him to. His purring implies he'd be fine (if not excited) with the idea of battling. In Fear & Hunger 2, Pocketcat finally battles the player despite his master's orders to stay out of the Festival - and he does this by finding a loophole that would get what he wants while obeying Rher. He now explicitly tells the player that he's fighting because the idea is exhilarating. One reason why Pocketcat was told to stand down in FaH2 was likely due to keeping Festival traditions. Termina is as natural as the tides at this point in time. It's possible that Pocketcat, a close enough servant of Rher to have his own room in the Golden Gates, would be able to change the course of the Festival. Changing a natural event would be understandably a huge deal for Rher. But, despite being linked to his own personal desires (of bloodlust), his intention to seemingly go against his master's orders isn't necessarily un-Fe-like. Rher is the god of trickery. While some F&H gods would punish the act of finding a loophole in their orders, Rher likely doesn't care as long as the Festival commences. Indeed, Rher doesn't do anything to stop the player from killing this version of Pocketcat nor does Rher empower Pocketcat beyond what he already has. It's treated as any other battle. Fe is always related to collective dynamics, but whether its For or Against those values would depend on individual circumstances. The collective values that Pocketcat plays with in this example are the values of being an obedient servant. If he's allowed to bend the rules for a battle, Pocketcat would. But *only* if bending the rules is fine with Rher. It's not necessarily a show of Fi or low Fe. It can still be a high Fe trait.
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