John von Neumann mbtiパーソナリティタイプ
個性
"John von Neumannはどのような性格タイプですか? John von Neumannは、ENTP in MBTI、5w6 - so/sp - 548 in Enneagram、SCUEI in Big 5、ILE in socionics のパーソナリティタイプです。"
His brain was like a pristine, perfectly calibrated machine, even though he appeared socially playful and perfectly ordinary in casual conversation. For those that say ENTJ: https://www.youtube.com/watch?v=vLbllFHBQM4 You can see the NeTiFe clearly here; he certainly doesn't seem Fe demon (reluctance to use Fe). The very first few sentences is a volley of NeTi style logic-chopping. He was also a very strong Ti user; Edward Teller said that he was fundamentally interested in thinking for thinking's sake: he was addicted to thinking, even if it served no purpose. This doesn't seem like a Te dom to me, who optimize their thinking toward some end. von Neumann also had a noticeable Sanguine side to his Phleg-Sang, and was very sp-blind. He was known to be an absolutely reckless driver, preferring to read novels while driving (lol). He got ticketed and into car accidents numerous times. His wife said he could count anything except calories. Loved to crack irreverent jokes. Inf Si for sure. About tritype, he was a very tenacious problem-solver, but I don't see any 8 in his tritype. He was extremely deferential and non-confrontational, and yielded easily to authority figures.
バイオグラフィー
John von Neumann (December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, and polymath. Von Neumann was generally regarded as the foremost mathematician of his time and said to be "the last representative of the great mathematicians"; a genius who was comfortable integrating both pure and applied sciences. He made major contributions to a number of fields, including mathematics (foundations of mathematics, functional analysis, ergodic theory, representation theory, operator algebras, geometry, topology, and numerical analysis), physics (quantum mechanics, hydrodynamics, and quantum statistical mechanics), economics (game theory), computing (Von Neumann architecture, linear programming, self-replicating machines, stochastic computing), and statistics.